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Novinky

Nové informace o patchi 1.03

Nové informace o připravovaném patchi 1.03 sdělil Jaap Wagenvoort, člověk, který se stal oficiálním mluvčí o nK Pro. Jeho článek mmj. s dobrými informacemi o netcodu a framech při online hraní naleznete právě zde:

 

This is the second netKar PRO Community Update. This update informs about the latest developments and inside information on the development team.

netKar PRO v1.0.3 Testing Report
Last Monday, v1.0.3 testing started. Big goals of 1.0.3 are to reduce FPS (frames-per-second) problems, remove join-lag, make the server more reliable and basically improve the full multiplayer experience to level which meets the expectations of you guys out there.

Testing started on Monday. The first impressions were not good. Low framerates and warping. Also, even though the join lag was gone (there is completely no FPS drop and ‘lag’ upon a new client that connects), there appeared some graphical problems when a driver connected. The test was finished and issues reported to the development team.

Soon, new builds were delivered for testing. It contained a lot of fixes for the reported problems. Now the multiplayer code is using multithreading, which improves the communication between server and the clients.

Smooth
Last night, the netKar PRO test team came together for another test evening. The result: very smooth! No warping at all. Higher framerates, also for the guys running on older machines who are suffering from FPS problems in 1.0.2. We never experienced a more smooth experience than the test yesterday showed. The new code really works well and gives almost no warping, no join lag and just a racing experience in which you can drive close to other cars without being afraid that the other car will warp into you.

Also, the graphical glitches occurring when a new clients connects are gone now.

netKar PRO will be supporting online pickup racing in 1.0.3 in a much improved way. Some work has already been done in this area. The join lag removal will enable much more smooth online racing where drivers aren’t bothered by FPS drops and short ‘lags’ when a new driver connects. Besides, a topbar overlay (as seen in NASCAR coverages) displaying the current qualifying and race standings massively improves the information aspect ingame in order for all drivers to have an idea of who is where on-track and what the current standings are.

This is going to help pickup racing a lot. Of course, this topbar will not be available in FullMode. This way, 1.0.3 will be good for both pickup racers who just want to have fun when they have some time and for “die-hard” simracers who just want to have “realistic” information by only using the pitboard.

Issues
Of course there were some issues, too. The new multithreading code caused some CTDs (crash-to-desktop) for some drivers. The test team reported these problems back to the development team who is now working to resolve these issues.

Other problems involve the impact of the join lag feature. This causes some problems in replays and when a new clients connect when the other drivers are already on the grid. In this case, the 3D model and texture of the new clients are not yet loaded for the drivers already on the grid (3D models and textures are only loaded now when the driver is in the pitlane or pitbox). These are typical things that are happening during the development phase and also the reason why the testing is taking place.

All in all, the multiplayer code is really getting more and more mature. Last night’s test (on Newbury, which is really hard on machinery) was the best ever experienced in netKar PRO. As soon as the foundation of the multiplayer engine is good, the development team can start polishing the multiplayer engine.

From now on
So, the testing is progressing nicely. Bugs are fixed. New builds are tested, issues are identified and fixed again.

All things need to be thoroughly tested. Really small things, too.. think of things like the ‘current standing topbar’ that should work in non-FullMode and should be disabled in FullMode. The CTDs must of course be completely gone and basically it should all work well before it can be released. Also, the multiplayer demo will need some work (and testing) before it is going to be finished.

So, as you can understand from the story above, it will take some time until 1.0.3 is going to be finished, but very good progress is being made. netKar PRO multiplayer racing will be much, much improved and really solid once 1.0.3 is here. The test team and development team are working closely together to make sure 1.0.3 is properly tested in order for you to really enjoy it.

I hope you enjoyed this 2nd netKar PRO Community Update. As soon as there is more news to be reported, a new update will appear. If you have any questions, just fire away.

Jaap Wagenvoort

 

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